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They could make use of multi out channel strips, and their effects, using DMD as a wrapper with macros set up that send signals to the corresponding samples, effects and AUX channels
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Personally, I think that Drum Machine Designer was created as an inexpensive way to update Logic's Drum Programming capabilities without actually rewriting Ultrabeat which would be time consuming and expensive. One thing i've never been able to work out with DMD is how you get those original icons back if you add in a snare over a bass drum sample and you want it to register to the Snare group, i can change the icon to an real drum snare and it works, but not the orange 'simple' graphics you get with the preset kits.
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I have the Arturia collection and that came with Spark drum machine - i loved it for about a year, but started using Logic built-in more because it's just quicker, plus i know it will reload on projects without an issue - Spark was a nightmare for that.įor basic beats, TAL Sampler is my go to now though, i just love the old-school Emu sound you get from it, it's cumbersome as hell but i'm a huge hardware sampler fan so i love it for that alone, i just use it on plain midi track and it sounds gritty and great - mainly use it for breaking up existing beats and making something new though.
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There's a lot of free drum plugins with built in step sequencers than can trigger on a key press if you want to try an alternative but the routing of DMD will always be saving you a ton of time.
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So, for me, in a Logic environment - i find what it does, is pretty good.
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And i think that's a big part of these issues that it has, it's that it's basically a little automated robot doing many tasks for you. So even though you're only using that single interface - everything is being adjusted in the background, to do that manually would take much more time an effort. The one big advantage with DMD though, is how it routes and formats the individual drum tracks, complete with inserts in a single UI to fit in with how Logic works. I generally only use about 8 samples at a time too, so i'm not really looking at the names on the piano roll so much. However, with DMD/Logic once you get to using the brush with the piano roll (Hugely better), and you naturally get used to pressing Ctrl+Spacebar when to prelisten/audition when scrolling down the waves in the logic browser, likewise, it's second nature to hit the Collapse button on/off in the piano view to refresh the piano roll names when i import samples.Not saying that's good, but it's something i've just become accustomed to doing that i've not noticed it to be an issue. I kinda like DMD, what i mean by that is i also use Live with a Push controller and that beats it hands down - there's really no comparison on that front for making beats - particularly in a step sequencer behaviour, Ableton and Push is just ridiculously good for that, no comparison. Sorry to rant but im just surprised others aren't also complaining about this largely useless part of Logic 10.4.ĭoes anyone else out there agree with me. DMD has really let me down and in 10.4 its even glitchier than ever.
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Ive been an avid user of logic for years and am a professional beat maker, but am now finally considering packing in this software. These are but a few of the annoyances and un logical ways the drum machine designer has been designed.
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Not fit for Logic's supposed streamlined easy to use software. The drum names also dont go over 25 (which is a limitation of under the hood Ultrabeat) - any above 25 look like the below image with no name and 'null' on the note name. There is no sample auditioning and when you undo from the undo history window it doesn't undo and reload the the previous patches. 'Drum names' in piano roll often appear wrong/glitched when dragging samples, from a very slow glitchy laggy file browser (especially when playback is enabled) onto drum cells. Yet the most simple of drum machine programming in logic is painful, slow, laggy, glitchy, backwards in 10.4